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	<title>Cool websites that do everything. &#187; Aaron Franco</title>
	<atom:link href="http://blog.nothinggrinder.com/author/nothinggrinder_aaron/feed" rel="self" type="application/rss+xml" />
	<link>http://blog.nothinggrinder.com</link>
	<description>Flash, Multi Touch and the Future of web.</description>
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		<title>Bada bing, Bada boom!</title>
		<link>http://blog.nothinggrinder.com/bada-bing</link>
		<comments>http://blog.nothinggrinder.com/bada-bing#comments</comments>
		<pubDate>Sat, 19 Jun 2010 15:49:52 +0000</pubDate>
		<dc:creator>Aaron Franco</dc:creator>
				<category><![CDATA[Adobe Flash Platform]]></category>
		<category><![CDATA[The journey]]></category>
		<category><![CDATA[bada]]></category>
		<category><![CDATA[event]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[samsung]]></category>

		<guid isPermaLink="false">http://blog.nothinggrinder.com/?p=837</guid>
		<description><![CDATA[Yesterday we attended the first Samsung Bada Developer&#8217;s Day in London. Samsung,  Red and White, and Headstream put on this amazing one day event in central London for all technology companies and engineers eager to learn about the new Samsung Bada platform.  Samsung gave a free Samsung Wave to every company that attended. It was [...]]]></description>
		<wfw:commentRss>http://blog.nothinggrinder.com/bada-bing/feed</wfw:commentRss>
		<slash:comments>10</slash:comments>
		</item>
		<item>
		<title>5 things you missed</title>
		<link>http://blog.nothinggrinder.com/5-things-you-missed</link>
		<comments>http://blog.nothinggrinder.com/5-things-you-missed#comments</comments>
		<pubDate>Thu, 17 Jun 2010 09:07:42 +0000</pubDate>
		<dc:creator>Aaron Franco</dc:creator>
				<category><![CDATA[nothingGrinder]]></category>

		<guid isPermaLink="false">http://blog.nothinggrinder.com/?p=751</guid>
		<description><![CDATA[Whilst everyone was worrying whether or not Facebook was better than Twitter. Or maybe considering what Loic Le Meur was going to do with Seesmic. Lots of great tech is happening everyday. At nothingGrinder we&#8217;re committed to development of real science, here are 5 things that you might have missed. 1.Google Search Stories This actually [...]]]></description>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Future of Web Video</title>
		<link>http://blog.nothinggrinder.com/future-of-web-video</link>
		<comments>http://blog.nothinggrinder.com/future-of-web-video#comments</comments>
		<pubDate>Wed, 27 Jan 2010 14:08:31 +0000</pubDate>
		<dc:creator>Aaron Franco</dc:creator>
				<category><![CDATA[Adobe Flash Accessibility]]></category>
		<category><![CDATA[Adobe Flash Platform]]></category>
		<category><![CDATA[nGn Developement]]></category>
		<category><![CDATA[nothingGrinder]]></category>
		<category><![CDATA[Adobe]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[mozilla]]></category>
		<category><![CDATA[nGn]]></category>
		<category><![CDATA[open source]]></category>
		<category><![CDATA[w3c]]></category>
		<category><![CDATA[web standards]]></category>

		<guid isPermaLink="false">http://blog.nothinggrinder.com/?p=438</guid>
		<description><![CDATA[A Brief History of Web Video From the early 1990&#8242;s until around 2004, video on the internet was a developing technology. Codecs were created and companies experimented with marketing and usability. By 2004 video on the internet exploded with over 14 billion views for the year. This was the beginning of the YouTube era. Google [...]]]></description>
		<wfw:commentRss>http://blog.nothinggrinder.com/future-of-web-video/feed</wfw:commentRss>
		<slash:comments>5</slash:comments>
		</item>
		<item>
		<title>RealTime Twitter Logging &#8211; Social Media Tutorial</title>
		<link>http://blog.nothinggrinder.com/realtime-twitter-log</link>
		<comments>http://blog.nothinggrinder.com/realtime-twitter-log#comments</comments>
		<pubDate>Tue, 19 Jan 2010 02:24:39 +0000</pubDate>
		<dc:creator>Aaron Franco</dc:creator>
				<category><![CDATA[nGn Developement]]></category>
		<category><![CDATA[nothingGrinder]]></category>
		<category><![CDATA[data]]></category>
		<category><![CDATA[freemium]]></category>
		<category><![CDATA[logging]]></category>
		<category><![CDATA[nGn]]></category>
		<category><![CDATA[premium]]></category>
		<category><![CDATA[social media]]></category>
		<category><![CDATA[tutorial]]></category>
		<category><![CDATA[twitter]]></category>
		<category><![CDATA[twitter api]]></category>

		<guid isPermaLink="false">http://blog.nothinggrinder.com/?p=290</guid>
		<description><![CDATA[Using Twitter API to generate systems that are useful is very easy. It takes little code, and little time to implement. I cannot stress enough how easy (for a developer) using Twitter API is. Anyone can easily create interesting services with Twitter&#8217;s API. The only problem is that these services have to rely on Twitter [...]]]></description>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Semantically Yours</title>
		<link>http://blog.nothinggrinder.com/flash-semantics</link>
		<comments>http://blog.nothinggrinder.com/flash-semantics#comments</comments>
		<pubDate>Wed, 13 Jan 2010 11:12:57 +0000</pubDate>
		<dc:creator>Aaron Franco</dc:creator>
				<category><![CDATA[Adobe Flash Accessibility]]></category>
		<category><![CDATA[Adobe Flash Platform]]></category>
		<category><![CDATA[nGn Developement]]></category>
		<category><![CDATA[Adobe]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[RealTime]]></category>
		<category><![CDATA[scalability]]></category>
		<category><![CDATA[semantic web]]></category>
		<category><![CDATA[w3c]]></category>
		<category><![CDATA[XML]]></category>
		<category><![CDATA[XMP]]></category>

		<guid isPermaLink="false">http://blog.nothinggrinder.com/?p=256</guid>
		<description><![CDATA[Adobe released an XMP Library for ActionScript. Adobe® Extensible Metadata Platform (XMP) is a labeling technology that allows you to embed data about a file, known as metadata, into the file itself. XMP is an open technology based on RDF and RDF/XML. Find the original article on Adobe Labs. In simpler terms, Adobe&#8217;s XMP is [...]]]></description>
		<wfw:commentRss>http://blog.nothinggrinder.com/flash-semantics/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>One API for all platforms. Brilliant!</title>
		<link>http://blog.nothinggrinder.com/open-social-ftw</link>
		<comments>http://blog.nothinggrinder.com/open-social-ftw#comments</comments>
		<pubDate>Fri, 08 Jan 2010 03:44:47 +0000</pubDate>
		<dc:creator>Aaron Franco</dc:creator>
				<category><![CDATA[nGn Developement]]></category>
		<category><![CDATA[nothingGrinder]]></category>
		<category><![CDATA[API]]></category>
		<category><![CDATA[facebook]]></category>
		<category><![CDATA[google]]></category>
		<category><![CDATA[mixi]]></category>
		<category><![CDATA[myspace]]></category>
		<category><![CDATA[nGn]]></category>
		<category><![CDATA[open social]]></category>
		<category><![CDATA[PHP]]></category>
		<category><![CDATA[tutorial]]></category>
		<category><![CDATA[twitter]]></category>

		<guid isPermaLink="false">http://blog.nothinggrinder.com/?p=200</guid>
		<description><![CDATA[After working with the Google Data, Flickr, Facebook, and Twitter APIs I have become very fond of RESTful data interfacing. Sending and receiving data via xml in such a simple manner is perfect for agile production while minimizing problems. Of all the APIs above, I found Facebook to be the most interesting. Sure, Google spans [...]]]></description>
		<wfw:commentRss>http://blog.nothinggrinder.com/open-social-ftw/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Scalability: Who&#8217;s problem is it?</title>
		<link>http://blog.nothinggrinder.com/scalability-whos-problem-is-it</link>
		<comments>http://blog.nothinggrinder.com/scalability-whos-problem-is-it#comments</comments>
		<pubDate>Fri, 25 Dec 2009 23:50:40 +0000</pubDate>
		<dc:creator>Aaron Franco</dc:creator>
				<category><![CDATA[Adobe Flash Accessibility]]></category>
		<category><![CDATA[The journey]]></category>
		<category><![CDATA[Adobe]]></category>
		<category><![CDATA[FCSS]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[Open Screen Project]]></category>
		<category><![CDATA[scalability]]></category>
		<category><![CDATA[SWFAddress]]></category>
		<category><![CDATA[SWFObject]]></category>

		<guid isPermaLink="false">http://blog.nothinggrinder.com/?p=120</guid>
		<description><![CDATA[For the longest time Flash developers, designers, and animators have dealt with many hardships. With Flash 5 the world was plagued by heavy animations that were a direct result of the Flash&#8217;s lack of scalability. Back then coding in Flash was nearly impossible and most developers used one giant timeline to manage their projects. Flash [...]]]></description>
		<wfw:commentRss>http://blog.nothinggrinder.com/scalability-whos-problem-is-it/feed</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Real Time is the Right Time</title>
		<link>http://blog.nothinggrinder.com/real-time-is-the-right-time</link>
		<comments>http://blog.nothinggrinder.com/real-time-is-the-right-time#comments</comments>
		<pubDate>Wed, 23 Dec 2009 02:09:53 +0000</pubDate>
		<dc:creator>Aaron Franco</dc:creator>
				<category><![CDATA[The journey]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[innovation]]></category>
		<category><![CDATA[loading]]></category>
		<category><![CDATA[nGn]]></category>
		<category><![CDATA[reatime]]></category>
		<category><![CDATA[superfeedr]]></category>

		<guid isPermaLink="false">http://blog.nothinggrinder.com/?p=102</guid>
		<description><![CDATA[After spending a weekend with a bunch of Geeks on a Plane, I have come to love the idea of Real Time internet. (Click here for a little background into my experience with Real Time HTTP Connections) The real time web opens up possibilities to instant access content and continuous updates to that content. This [...]]]></description>
		<wfw:commentRss>http://blog.nothinggrinder.com/real-time-is-the-right-time/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Even More Accessibility 4 Flash&#8230;</title>
		<link>http://blog.nothinggrinder.com/even-more-accessibility-4-flash</link>
		<comments>http://blog.nothinggrinder.com/even-more-accessibility-4-flash#comments</comments>
		<pubDate>Mon, 21 Dec 2009 00:22:06 +0000</pubDate>
		<dc:creator>Aaron Franco</dc:creator>
				<category><![CDATA[Adobe Flash Accessibility]]></category>
		<category><![CDATA[Adobe Flash Platform]]></category>
		<category><![CDATA[nGn Developement]]></category>
		<category><![CDATA[actionscript-3]]></category>
		<category><![CDATA[drawing]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[loading]]></category>
		<category><![CDATA[nGn]]></category>
		<category><![CDATA[SEO]]></category>
		<category><![CDATA[sequence]]></category>

		<guid isPermaLink="false">http://blog.nothinggrinder.com/?p=95</guid>
		<description><![CDATA[Stumbled upon this interesting article about manipulating Flash shapes today. I have always been frustrated by the limits of the Drawing capabilities in ActionScript. I love using the Flash IDE to create and manipulate shapes but the lack of the same ability in code has always bothered me. We all know the best way to [...]]]></description>
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		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Flash is good for the Soul (wire?)</title>
		<link>http://blog.nothinggrinder.com/flash-soul-wire-tutoria</link>
		<comments>http://blog.nothinggrinder.com/flash-soul-wire-tutoria#comments</comments>
		<pubDate>Fri, 11 Dec 2009 04:00:16 +0000</pubDate>
		<dc:creator>Aaron Franco</dc:creator>
				<category><![CDATA[Adobe Flash Tutorials]]></category>
		<category><![CDATA[nGn Developement]]></category>
		<category><![CDATA[Flash Tutorial menu animation soulwire source code]]></category>

		<guid isPermaLink="false">http://blog.nothinggrinder.com/?p=86</guid>
		<description><![CDATA[I found a great Flash blog yesterday when I was looking for source code to do Image masking and clipping. Soulwire Blog This is the post that found very useful for a current project and decided to integrate his work into mine. G94 Animated Menu List I have made some useful modifications to his code. [...]]]></description>
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		<slash:comments>0</slash:comments>
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