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	<title>We simply make websites simple. &#187; Adobe Flash Platform</title>
	<atom:link href="http://blog.nothinggrinder.com/category/general-flash/feed" rel="self" type="application/rss+xml" />
	<link>http://blog.nothinggrinder.com</link>
	<description>Cool websites that do everything.</description>
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		<title>Bada bing, Bada boom!</title>
		<link>http://blog.nothinggrinder.com/bada-bing</link>
		<comments>http://blog.nothinggrinder.com/bada-bing#comments</comments>
		<pubDate>Sat, 19 Jun 2010 15:49:52 +0000</pubDate>
		<dc:creator>Aaron Franco</dc:creator>
				<category><![CDATA[Adobe Flash Platform]]></category>
		<category><![CDATA[The journey]]></category>
		<category><![CDATA[bada]]></category>
		<category><![CDATA[event]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[samsung]]></category>

		<guid isPermaLink="false">http://blog.nothinggrinder.com/?p=837</guid>
		<description><![CDATA[Yesterday we attended the first Samsung Bada Developer&#8217;s Day in London. Samsung,  Red and White, and Headstream put on this amazing one day event in central London for all technology companies and engineers eager to learn about the new Samsung Bada platform.  Samsung gave a free Samsung Wave to every company that attended. It was [...]]]></description>
		<wfw:commentRss>http://blog.nothinggrinder.com/bada-bing/feed</wfw:commentRss>
		<slash:comments>13</slash:comments>
		</item>
		<item>
		<title>Flash Multi-touch Complete</title>
		<link>http://blog.nothinggrinder.com/flash-multi-touch-complete</link>
		<comments>http://blog.nothinggrinder.com/flash-multi-touch-complete#comments</comments>
		<pubDate>Sat, 20 Mar 2010 10:42:18 +0000</pubDate>
		<dc:creator>nothingGrinder</dc:creator>
				<category><![CDATA[Adobe Flash Platform]]></category>
		<category><![CDATA[nothingGrinder]]></category>
		<category><![CDATA[Adobe]]></category>
		<category><![CDATA[Air]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[Flash Player]]></category>
		<category><![CDATA[gesture]]></category>
		<category><![CDATA[HP Touchsmart]]></category>
		<category><![CDATA[iPad]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[multi touch]]></category>
		<category><![CDATA[touch screen]]></category>
		<category><![CDATA[video]]></category>

		<guid isPermaLink="false">http://blog.nothinggrinder.com/?p=659</guid>
		<description><![CDATA[Adobe has released videos documenting the multi-touch and gesture capabilities of Flash Player 10.1. Over the years there have been many technical enhancements to the Flash Player. Some of the most notable include the open source interactive 3D engines. For a comprehensive list of such open source projects, please follow this link: Open source interactive [...]]]></description>
		<wfw:commentRss>http://blog.nothinggrinder.com/flash-multi-touch-complete/feed</wfw:commentRss>
		<slash:comments>3</slash:comments>
		</item>
		<item>
		<title>Nexus One Complete</title>
		<link>http://blog.nothinggrinder.com/nexus-one-complete</link>
		<comments>http://blog.nothinggrinder.com/nexus-one-complete#comments</comments>
		<pubDate>Sun, 07 Feb 2010 16:05:40 +0000</pubDate>
		<dc:creator>nothingGrinder</dc:creator>
				<category><![CDATA[Adobe Flash Platform]]></category>
		<category><![CDATA[nothingGrinder]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[Flash Accessibility]]></category>
		<category><![CDATA[google]]></category>
		<category><![CDATA[Nexus One]]></category>
		<category><![CDATA[Open Screen Project]]></category>

		<guid isPermaLink="false">http://blog.nothinggrinder.com/?p=585</guid>
		<description><![CDATA[Google has released videos documenting the life cycle of a Nexus One phone. The new Google phone surpasses the iPhone in nearly every way. Its short comings have already been made up for with Google&#8217;s announcements of Multi-touch capabilities. Soon the phone will be Flash enabled. The Nexus One is truly revolutionary. Kudos to Google [...]]]></description>
		<wfw:commentRss>http://blog.nothinggrinder.com/nexus-one-complete/feed</wfw:commentRss>
		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Future of Web Video</title>
		<link>http://blog.nothinggrinder.com/future-of-web-video</link>
		<comments>http://blog.nothinggrinder.com/future-of-web-video#comments</comments>
		<pubDate>Wed, 27 Jan 2010 14:08:31 +0000</pubDate>
		<dc:creator>Aaron Franco</dc:creator>
				<category><![CDATA[Adobe Flash Accessibility]]></category>
		<category><![CDATA[Adobe Flash Platform]]></category>
		<category><![CDATA[nGn Developement]]></category>
		<category><![CDATA[nothingGrinder]]></category>
		<category><![CDATA[Adobe]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[mozilla]]></category>
		<category><![CDATA[nGn]]></category>
		<category><![CDATA[open source]]></category>
		<category><![CDATA[w3c]]></category>
		<category><![CDATA[web standards]]></category>

		<guid isPermaLink="false">http://blog.nothinggrinder.com/?p=438</guid>
		<description><![CDATA[A Brief History of Web Video From the early 1990&#8242;s until around 2004, video on the internet was a developing technology. Codecs were created and companies experimented with marketing and usability. By 2004 video on the internet exploded with over 14 billion views for the year. This was the beginning of the YouTube era. Google [...]]]></description>
		<wfw:commentRss>http://blog.nothinggrinder.com/future-of-web-video/feed</wfw:commentRss>
		<slash:comments>6</slash:comments>
		</item>
		<item>
		<title>FLASH, iSlate, マルチタッチの革命</title>
		<link>http://blog.nothinggrinder.com/%e3%83%9e%e3%83%ab%e3%83%86%e3%82%a3%e3%82%bf%e3%83%83%e3%83%81%e3%81%ae%e9%9d%a9%e5%91%bd</link>
		<comments>http://blog.nothinggrinder.com/%e3%83%9e%e3%83%ab%e3%83%86%e3%82%a3%e3%82%bf%e3%83%83%e3%83%81%e3%81%ae%e9%9d%a9%e5%91%bd#comments</comments>
		<pubDate>Tue, 26 Jan 2010 09:50:01 +0000</pubDate>
		<dc:creator>Gabriel Ortiz</dc:creator>
				<category><![CDATA[Adobe Flash Platform]]></category>
		<category><![CDATA[nothingGrinder]]></category>
		<category><![CDATA[Apple]]></category>
		<category><![CDATA[iSlate]]></category>
		<category><![CDATA[Macintosh]]></category>
		<category><![CDATA[Silverlight]]></category>
		<category><![CDATA[インターアクティビティ]]></category>
		<category><![CDATA[フラッシュ、]]></category>
		<category><![CDATA[マルチタッチ]]></category>

		<guid isPermaLink="false">http://blog.nothinggrinder.com/?p=413</guid>
		<description><![CDATA[最近John Biggs「ジョン・ビッグズ」が書いた記事をCrunchGear「クランッチギーヤ」で読んで、フラッシュの未来、マルチタッチ、などの技術の陰で、フラッシュの優越の起源；インターアクティビティについて考え始まった。その記事を読んでからこの質問が生まれた：iSlateが世界一のマルチタッチ・ハードウェアになるのか？ この質問のインスピレーションが、ノートパソコンMacBookのマルチタッチのキーボードの写真から出た。その写真を見てからの結論が、iSlateがタブレットじゃない。マルチタッチモニターとマルチタッチキーボードがあるのノートパソコンを想像した。 この予想が当てったら、CAD「コンピューター・エイデッド・デザイン」やビデオ編集やウェブサイトデザインなどのパソコンでやる仕事が変わる。もっと簡単に早く完成出来るようになるって事が決まっているじゃないですか。この機能と、もうすぐADOBEがリーリスするのFLASH 10.1を混ぜたら、ウェブで今まで見てない力とインターアクティビティが出るかも知れない。 勿論、そのマルチタッチの技術を利用している他の機械があります。例えば、2007年にFLASHで作ったホームページがあったけど、最近SILVERLIGHTで作ったホームページの200万円のMICROSOFTサーフィスもマルチタッチ技術がある。でも、この記事を書いた時にMacintoshパソコンでSILVERLIGHTのインストールが大失敗だった。下に添えているビデオをご覧下さい。 関係あるポスト Translated by Aaron Franco Read this article in English. document.getElementById("post-413-blankimage").onload();]]></description>
		<wfw:commentRss>http://blog.nothinggrinder.com/%e3%83%9e%e3%83%ab%e3%83%86%e3%82%a3%e3%82%bf%e3%83%83%e3%83%81%e3%81%ae%e9%9d%a9%e5%91%bd/feed</wfw:commentRss>
		<slash:comments>1</slash:comments>
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		</item>
		<item>
		<title>Flash, iSlate and the Multi Touch Revolution.</title>
		<link>http://blog.nothinggrinder.com/slate-theory</link>
		<comments>http://blog.nothinggrinder.com/slate-theory#comments</comments>
		<pubDate>Tue, 19 Jan 2010 00:57:21 +0000</pubDate>
		<dc:creator>Gabriel Ortiz</dc:creator>
				<category><![CDATA[Adobe Flash Accessibility]]></category>
		<category><![CDATA[Adobe Flash Platform]]></category>
		<category><![CDATA[The journey]]></category>
		<category><![CDATA[nGn Developement]]></category>
		<category><![CDATA[nothingGrinder]]></category>
		<category><![CDATA[Adobe]]></category>
		<category><![CDATA[AS3.0]]></category>
		<category><![CDATA[business]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[Flash Accessibility]]></category>
		<category><![CDATA[Flash Components]]></category>
		<category><![CDATA[Flash Development]]></category>
		<category><![CDATA[Fullbrowser Flash]]></category>
		<category><![CDATA[multi touch]]></category>
		<category><![CDATA[nGn]]></category>

		<guid isPermaLink="false">http://blog.nothinggrinder.com/?p=280</guid>
		<description><![CDATA[I recently came across this article by John Biggs on CrunchGear and it instantly got our creative juices flowing on the future of Flash, Multi Touch and of course the stuff that lends Flash its superiority &#8211; interactivity. The conclusion that both myself and Aaron drew from this link was &#8211; Will the iSlate be [...]]]></description>
		<wfw:commentRss>http://blog.nothinggrinder.com/slate-theory/feed</wfw:commentRss>
		<slash:comments>11</slash:comments>
<enclosure url="http://blog.nothinggrinder.com/wp-content/uploads/2010/01/silverlightfail.flv" length="3400119" type="video/x-flv" />
		</item>
		<item>
		<title>Semantically Yours</title>
		<link>http://blog.nothinggrinder.com/flash-semantics</link>
		<comments>http://blog.nothinggrinder.com/flash-semantics#comments</comments>
		<pubDate>Wed, 13 Jan 2010 11:12:57 +0000</pubDate>
		<dc:creator>Aaron Franco</dc:creator>
				<category><![CDATA[Adobe Flash Accessibility]]></category>
		<category><![CDATA[Adobe Flash Platform]]></category>
		<category><![CDATA[nGn Developement]]></category>
		<category><![CDATA[Adobe]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[RealTime]]></category>
		<category><![CDATA[scalability]]></category>
		<category><![CDATA[semantic web]]></category>
		<category><![CDATA[w3c]]></category>
		<category><![CDATA[XML]]></category>
		<category><![CDATA[XMP]]></category>

		<guid isPermaLink="false">http://blog.nothinggrinder.com/?p=256</guid>
		<description><![CDATA[Adobe released an XMP Library for ActionScript. Adobe® Extensible Metadata Platform (XMP) is a labeling technology that allows you to embed data about a file, known as metadata, into the file itself. XMP is an open technology based on RDF and RDF/XML. Find the original article on Adobe Labs. In simpler terms, Adobe&#8217;s XMP is [...]]]></description>
		<wfw:commentRss>http://blog.nothinggrinder.com/flash-semantics/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Flash+Mobile = Nexus FTW!!</title>
		<link>http://blog.nothinggrinder.com/nexus-iphone-blackberry</link>
		<comments>http://blog.nothinggrinder.com/nexus-iphone-blackberry#comments</comments>
		<pubDate>Mon, 11 Jan 2010 05:24:57 +0000</pubDate>
		<dc:creator>Gabriel Ortiz</dc:creator>
				<category><![CDATA[Adobe Flash Platform]]></category>
		<category><![CDATA[The journey]]></category>
		<category><![CDATA[nGn Developement]]></category>
		<category><![CDATA[Adobe Flash]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[Flash Player 10.2]]></category>
		<category><![CDATA[google]]></category>
		<category><![CDATA[iPhone]]></category>
		<category><![CDATA[Nexus One]]></category>
		<category><![CDATA[Open Screen Project]]></category>

		<guid isPermaLink="false">http://blog.nothinggrinder.com/?p=221</guid>
		<description><![CDATA[Another revolution in smart phones by the biggest revolution in Web history: Google&#8217;s Nexus One. Web meets phone&#8230; again. (Nexus One website) Google released the Nexus One last week. The most powerful and advanced HTC handset with the latest 2.1 release of Android OS. The reviews have been amazing. Tech media has given this device just [...]]]></description>
		<wfw:commentRss>http://blog.nothinggrinder.com/nexus-iphone-blackberry/feed</wfw:commentRss>
		<slash:comments>4</slash:comments>
		</item>
		<item>
		<title>Content is King!!</title>
		<link>http://blog.nothinggrinder.com/promises-promises-promises</link>
		<comments>http://blog.nothinggrinder.com/promises-promises-promises#comments</comments>
		<pubDate>Thu, 07 Jan 2010 04:26:36 +0000</pubDate>
		<dc:creator>nothingGrinder</dc:creator>
				<category><![CDATA[Adobe Flash Accessibility]]></category>
		<category><![CDATA[nothingGrinder]]></category>
		<category><![CDATA[getting a webSite]]></category>
		<category><![CDATA[Search engine marketing]]></category>
		<category><![CDATA[unkept promises]]></category>
		<category><![CDATA[webSite buying]]></category>

		<guid isPermaLink="false">http://blog.nothinggrinder.com/?p=4</guid>
		<description><![CDATA[Most web design companies make these promises: Top Search Engine rankings, high traffic and the fastest page delivery. There are a number of factors that go into good SEO (search engine optimization) and SEM (search engine marketing) If you really want search engine results, here&#8217;s how to make sure your web designers are doing the [...]]]></description>
		<wfw:commentRss>http://blog.nothinggrinder.com/promises-promises-promises/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>Scalability: Who&#8217;s problem is it?</title>
		<link>http://blog.nothinggrinder.com/scalability-whos-problem-is-it</link>
		<comments>http://blog.nothinggrinder.com/scalability-whos-problem-is-it#comments</comments>
		<pubDate>Fri, 25 Dec 2009 23:50:40 +0000</pubDate>
		<dc:creator>Aaron Franco</dc:creator>
				<category><![CDATA[Adobe Flash Accessibility]]></category>
		<category><![CDATA[The journey]]></category>
		<category><![CDATA[Adobe]]></category>
		<category><![CDATA[FCSS]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[Open Screen Project]]></category>
		<category><![CDATA[scalability]]></category>
		<category><![CDATA[SWFAddress]]></category>
		<category><![CDATA[SWFObject]]></category>

		<guid isPermaLink="false">http://blog.nothinggrinder.com/?p=120</guid>
		<description><![CDATA[For the longest time Flash developers, designers, and animators have dealt with many hardships. With Flash 5 the world was plagued by heavy animations that were a direct result of the Flash&#8217;s lack of scalability. Back then coding in Flash was nearly impossible and most developers used one giant timeline to manage their projects. Flash [...]]]></description>
		<wfw:commentRss>http://blog.nothinggrinder.com/scalability-whos-problem-is-it/feed</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Even More Accessibility 4 Flash&#8230;</title>
		<link>http://blog.nothinggrinder.com/even-more-accessibility-4-flash</link>
		<comments>http://blog.nothinggrinder.com/even-more-accessibility-4-flash#comments</comments>
		<pubDate>Mon, 21 Dec 2009 00:22:06 +0000</pubDate>
		<dc:creator>Aaron Franco</dc:creator>
				<category><![CDATA[Adobe Flash Accessibility]]></category>
		<category><![CDATA[Adobe Flash Platform]]></category>
		<category><![CDATA[nGn Developement]]></category>
		<category><![CDATA[actionscript-3]]></category>
		<category><![CDATA[drawing]]></category>
		<category><![CDATA[flash]]></category>
		<category><![CDATA[loading]]></category>
		<category><![CDATA[nGn]]></category>
		<category><![CDATA[SEO]]></category>
		<category><![CDATA[sequence]]></category>

		<guid isPermaLink="false">http://blog.nothinggrinder.com/?p=95</guid>
		<description><![CDATA[Stumbled upon this interesting article about manipulating Flash shapes today. I have always been frustrated by the limits of the Drawing capabilities in ActionScript. I love using the Flash IDE to create and manipulate shapes but the lack of the same ability in code has always bothered me. We all know the best way to [...]]]></description>
		<wfw:commentRss>http://blog.nothinggrinder.com/even-more-accessibility-4-flash/feed</wfw:commentRss>
		<slash:comments>1</slash:comments>
		</item>
		<item>
		<title>Flash is good for the Soul (wire?)</title>
		<link>http://blog.nothinggrinder.com/flash-soul-wire-tutoria</link>
		<comments>http://blog.nothinggrinder.com/flash-soul-wire-tutoria#comments</comments>
		<pubDate>Fri, 11 Dec 2009 04:00:16 +0000</pubDate>
		<dc:creator>Aaron Franco</dc:creator>
				<category><![CDATA[Adobe Flash Tutorials]]></category>
		<category><![CDATA[nGn Developement]]></category>
		<category><![CDATA[Flash Tutorial menu animation soulwire source code]]></category>

		<guid isPermaLink="false">http://blog.nothinggrinder.com/?p=86</guid>
		<description><![CDATA[I found a great Flash blog yesterday when I was looking for source code to do Image masking and clipping. Soulwire Blog This is the post that found very useful for a current project and decided to integrate his work into mine. G94 Animated Menu List I have made some useful modifications to his code. [...]]]></description>
		<wfw:commentRss>http://blog.nothinggrinder.com/flash-soul-wire-tutoria/feed</wfw:commentRss>
		<slash:comments>0</slash:comments>
		</item>
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