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Future of Web Video

Future of Web Video

A Brief History of Web Video

From the early 1990′s until around 2004, video on the internet was a developing technology. Codecs were created and companies experimented with marketing and usability. By 2004 video on the internet exploded with over 14 billion views for the year. This was the beginning of the YouTube era. Google and YouTube changed the game forever. 4 years later video views sky rocketed from 14 billion per year to 14 billion per month. In 2009 services such as Quick.tv introduced ways to make video more interactive. Of course, Youtube has done the same using what they call Annotations.

Attempts to Standardize Video

This article on CNET discusses HTML5 and the various video codec wars surrounding its implementation. Google is controlling the standardization of HTML5 video and they are pushing the H.264 codec as the new standard. Mozilla, a popular open source web browser, is asking for Ogg Theora support. Unfortunately, this codec may not be included. The argument against the H.264 codec is its $5 million licensing fee. Open source software companies will fight to prevent this from becoming a standard.

The conversations surrounding the standardization of HTML5 focus on the technology and its cost. This introverted thinking creates pride in how products are built as opposed to how products are used. This continues to fragment web standards. The browser wars has evolved into a technology war.

The Missing Link

Two quotes in the CNET article sum up the nature of the internet standards perfectly:

Most Web sites will have to protect users from this confusion by checking what browser they’re using and delivering an appropriately formatted Web page. If a desired HTML5 video format isn’t supported, the Web page can fall back to Flash.

But HTML5 video offers some mechanisms for tighter integration with the Web page than Flash. To take advantage of that, developers would have to offer substantially different versions of their Web pages–one with the integration and one without it.

Web pages do not “Fall back” to Flash. Flash falls back to web pages.

Everyone wants a standardized web. Flash Player is designed, developed, and delivered by Adobe. It is closed source with a single development language, ActionScript. It has offered one of the most stable development environments on the internet for nearly 10 years.

The most beneficial aspect of Flash is the community behind it. An open source community working together to make Flash development quick and painless.

Putting It All Together

The Flash community is largely open source. Why is this?  Flash is extremely difficult to learn, program, and implement. So, once again, the majority of developers have taken it upon themselves to solve this issue. Each with their own solutions – moving the focus from product to process.

nothingGrinder bridges the gap with a rapid Flash development platform that can deliver stunning usable websites to all devices. Our platform is intended to eliminate the development process all together. Allowing developers to get back to what really matters, building Cool websites that do everything.

In this new age of Social Media Enlightenment we’re on the bleeding edge of the trends. We’ve surpassed theory and we’re right into practice – so if you’re a Media/Design agency who wants to supply their clients with the best the web has to offer or an SME looking to get in on the best way to distribute your content on the web – please do get in touch!

http://www.nothingGrinder.com

Links to references

http://news.cnet.com/8301-27076_3-10439048-248.html

http://www.0xdeadbeef.com/weblog/2010/01/html5-video-and-h-264-what-history-tells-us-and-why-were-standing-with-the-web/

http://diveintohtml5.org/video.html

http://news.cnet.com/8301-30685_3-10428278-264.html

http://www.wired.com/video/the-future-of-web-video/1757545678

http://motionographer.com/2009/01/05/fast-forward-the-future-of-web-video/

http://news.cnet.com/8301-30685_3-10440430-264.html

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  • Sx
    I wouldn't trust a framework that was built by people that claim Flash as completely closed source - this proves you don't know the technology you are working on. Flash on the client side (the Flash Player) is about 90% open-source (proprietary video codecs and few other tidbits not owned by Adobe are the only things that are closed source when it comes to Flash Player), and on the development side is 100% open source (Flex SDK). Of course, authoring tools (Flash CS* and Flash Builder) are not - that's how Adobe makes money.
  • nothinggrinder
    Dear Sx,

    There are two ways in which Adobe's Flash Player remains closed:

    1. Trademark
    2. Source Code Availability

    The Flash community is very aware of how strict Adobe is with its trademarks. Adobe forces all open source projects using the name "Flash" to stop due to trademark infringements. SWFObject (Formerly Flashobject) is a prime example:

    http://blog.deconcept.com/2006/04/21/flashobjec...

    You cannot download the source code for Adobe's entire player (Open Screen Project Partners excluded). If you choose to build a player yourself you need to build it from the ground up using the ActionScript Virtual Machine & SWF Specification. Adobe simply provides you with all the tools you'd need to build your own (open source). Here is a quote from Wikipedia, 3rd paragraph in the Supported Platforms section:

    "Although SWF has recently become an open format again, Adobe has not been willing to make complete source code available for free software development. The source code for the ActionScript Virtual Machine has been released as a project named Tamarin"

    http://en.wikipedia.org/wiki/Adobe_Flash_Player

    Tamarin: http://en.wikipedia.org/wiki/Tamarin_(JavaScrip...)

    As you can see Flash Player is in fact proprietary in the sense that Adobe owns and controls its version of the software and the name. So please, before you post derogatory statements on our blog, do your research and provide resources to back up your claims. I have dedicated my entire career to the research and development of the Flash Platform and would be happy to answer any questions you may have.

    Sincerely,
    Aaron Franco
    nothingGrinder CTO
  • nothinggrinder
    In reply to this post: http://blogs.adobe.com/conversations/2010/02/op...


    I've said it before and I'll say it again. HTML does not fall back to flash. Flash falls back to HTML. I've been preaching this for years.

    Any enhancements made to HTML, Javascript, PHP, or any other web technology only make Flash better. The advancement of these technologies help us create a similar user experience across all platforms. This came to light when SWFObject (http://code.google.com/p/swfobject/) was released years ago.


    Recently, Youtube has implemented an HTML5 beta. The videos lose all interactivity in HTML5, drastically taking away from the user experience. Everyone wants a standardized web, well Flash is already standardized. Cross browser, cross platform.
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